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Baldur's Gate
WalkthroughSection: Chapter Seven |
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Anyway, once you make your way out of the tombs, remember to fully equip your characters with lots of stuff. Unless you want to make multiple travels that's fine too. Try to avoid any Flaming Fist guards because they want to arrest you and bring you in. What I did was sneak all the way to the Iron Throne without even being detected. Head to the Iron Throne and you will see people fleeing the building. Make your way to the top floor where you had a big battle before and prepare yourself for another. Ready the dispel magic and purge invisibilty if you want to detect the invisible wizard.
After you have defeated her and her minions, do not let her live. She has the evidence you need to spoil Sarevok's plan. Just keep Sarevok's diary, you will need it later. In one of the scrolls, you will read of this Undercellar place. It's really close by and you can get there through this building. Make your way down again and find the basement down below. Inside, you can enter the sewers through an entrance between the two rows of barrels.
In the sewers, you will probably meet a couple of ghast or ghouls, whichever spawns there. Just kill them and you don't have to travel far to get to the Undercellar. Just exit the nearest exit near the entrance you came from which should be right below you.
There you will meet a person which is the owner of a prostitution establishment. You can't use fireballs here because there are innocent prostitutes around. Strategy 11 and 14 works best here because you really don't want to meet both of them together. Try dragging you the ghostly warrior first and then kill the spell user with magic missiles disrupting her spell casting. You will get an invitation to the coronation of the new Grand Duke, SAREVOK.
Head to the palace and show your invitation. You should not use strategy 11 because you have to protect two very important people inside. Fireball is not an option here too. Kill all the dopplegangers that are trying to kill Belt and his lady friend. Strategy 14 should be used with caution because you don't want to over cluster the small coronation room. Anyway, Sarevok will just stand there.
After the fight, Sarevok will accuse you of murder and that you should be punished. Show Belt the diary and Sarevok will in the end turn red. However, do not waste your energy on him that much because he can't be killed and will flee with the help of his magician.
Belt will later locate Sarevok and teleport you to the Thieves' Guild. There you can get the potions and other stuff you need from the lady in the room.
You can exit the guild to rest and get ready because down the stairs of the Thieves' Guild there are Skeleton Warriors inside which have 90% magic resistance, very low Thaco and high Hit Points. Even with the Armor Class of -7, I still get Minsc's ass whooped like a pansy. Strategy 14 should be used although you also need to get your warriors in to really cause damage. Have a priest behind healing all the time. Anyway, once inside you will also meet jellies. There are lots of traps in here that shoot lightning bolts, fireballs and magic missiles. So scout ahead and find the safest path to the exit.
There you will meet the magician that helped Sarevok escape the Palace. You can do what you wish of him.
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