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Baldur's Gate Walkthrough

Section: Chapter Three


Table of Contents
Baldur's Gate Books
To exit the mines, you exit Mulahey's den and walk the other way to the exit to somewhere on the east of the
area before entering Mulahey's den. There you will meet a couple of jellies where you can easily take down with blunt or crushing weapons. Use magic if necessary.

You exit into an wasteland type area. However, you cannot turn back because the entrance has caved in. You should explore this map thoroughly , unless you want to get back to Nashkel and rest. Anyway, the area in the wasteland promises tons of cool items. There should be another 3 caverns (refer to nash_mine_exit.jpg) with stuff and really nasty undead. Purchasing a Protection from Undead scroll should be a good thing and will keep you from harm.

In the northern part of this map, there will be 4 lady bounty hunters, Maneira, Telka, Zeela and Lamalha who wants you dead, dispose of them and you will get the magical equipment on them.

In Nashkel, another bounty hunter is waiting there and that one is a real tough dude if your party are only level 2. He is a mage that will cast Horror to make most or all of your party run about. So you might want to head to Beregost instead to take a rest and risk the chance of getting ambushed on the way if you feel that the bounty hunter is too tough. Go talk to Berrun Ghastkel in the middle of this area and he will give you your reward.

And in Beregost, go find Tranzig in the Feldpost Inn. Make him tell you the location of the Bandit camp after defeating him and you should save prior to going into the inn. He is upstairs in one of the rooms. After he reveals the location, you should kill him for his crimes and get his scrolls and stuff.

Then head north to the area just above the Friendly Arm Inn. There will be lots of Ankhegs around the ground and you should do well to scout ahead with stealth. You need a character with high strength to carry the Ankhegs carapace because they weigh about 100 pounds each. You also earn 975 XP for killing them too. Anyway, after exploring this map, and finishing most of the easy subquests here, you should head back to Beregost with the Ankegh carapace you have and talk to the smithy. Don't sell him the carapace, and he will tell you that it can be made into an armor for 4000 gp. Personally, I think it is worth it since it is light weight and gives you an armor class of 1 unlike the very heavy full plate mail with the same armor class. It will take tendays (a week in Faerunian calendar is ten days) so jot down the time and date you gave it to him. Also, you can store away the excess stuff you are unwilling to sell in the room inside the Jovial Inn.

Also, in the Jovial Inn, there is a Flaming Fist captain that will buy your bandit scalps for 50 gp each which is quite a good deal than selling it in the shops for 25gp. Now you know why Beregost is my favorite location. Almost everything to do with selling and getting stuff comes from Beregost and it is not too far away from many places.

Head to the areas towards the north east and you will find lots of bandits. You should particularly be on the look out for talking bandits because you need to join the bandits in order to complete Chapter 3. I can't stress enough that many people failed to enter Chapter 4 because they went on a galavanting bandit killing spree. You should use the character with high charisma to do the talking, although I am not sure whether it will affect their decision for you to join them. Some talking bandits will attack you even if you want to join them and some will let you in.

After the cutscene where you get shoved into the bandit camp, you will meet Tazok, the leader of the bandits in these areas. You will have to fight him to prove to him that you are capable bandits. Explore the bandit camp and be prepared to get attacked sometimes. The bandits outside will let you roam free and picking the chest all about should be profitable. When you get to Tazok's tent, make sure that your party is ready for a nasty fight because inside you shall be attacked no matter what you say. There is a wizard you should deal with first by means of magic or ranged attacks. Make sure he dies first then take care of the rest. Try using strategy 13 to take out the wizard.

***
In the area west of the Nashkel Mines, you will meet a Flaming Fist Officer somewhere in the western area of this map. He will inform you that there are bandits about and that the Flaming Fist is looking for a man named Samuel who you will find on this map.

North west of this area you will meet Hafiz, and if role play correctly, he will hand you a Protection from Magic scroll. And in the middle of this map, you will find Liera who will ask you to help carry Samuel (the man who the Flaming Fist was looking for to Gellana at the Temple in the Friendly Arm Inn. You should bring him there immediately or he die.

Somewhere south (refer to Ring_Fire.jpg), you will find a Ring of Fire Resistance, Iol gem and a Starphire Gem (worth 1000gp).

***
The south area from the High Hedge (AR 3700), you will find a chicken named Mellicamp in the north east of this area. He will ask you to bring him to his master in the High Hedge to remove the curse upon him.

Also, in the middle of this map, you will find Zargal and his hobgoblin bandits. After disposing of them you can search Zargal for a Short Sword +2.

Bassilus is towards the south east of this area, but be warned, he is surrounded by undead. Upon searching him you will find his holy symbol of which you can go to the Temple to claim your reward and XP. You can get rid of the undead around him easily if you role play correctly, and he will dispel them out of fury and attack you.

***
Towards the west of Beregost, you can find the High Hedge where the wizard Thalantyr resides in a buidling in the middle of this area. Inside that building there are 2 Flesh Golems who will attack you if you haven't had a chance to talk to Thalantyr. Here is where you give Mellicamp the chicken to the wizard who will later ask if you can go get a skull for his incantation to restore Mellicamp's original body. You can find the skull outside by skilling anyone of the skeletons in this area. Remember, to save before giving him the skull because there is chance that the incantation might fail and thus you don't get your XP reward.

Outside of this building, on the north east side, you can find Kivan a ranger out for revenge. He will join your party if you are willing to hunt down Tazok with him.

***
The area east of Beregost is where the Temple is at. Towards the north west of this area is where the actual temple resides and inside you can find the priest to show Bassilus holy symbol too to claim your reward.

Somewhere south of this area you will meet Cattack, a hobgoblin bandit who you can dipose.

***
On the east area (AR 3500) of the Temple, there are quite a lot of Basilisks in the area which can turn you to stone with their gaze. So bringing a couple of Stone to Flesh scrolls might come in handy. In the nothern part of this area, you will come across a mad gnome, Mutamin who has somehow got the Basilisks in this area under his control. Disposing of him will be tough and because of the Basilisks near him.

Somewhere in the middle of this map, you will find a couple of show offs (evil in alignment) who will insult you with downright rudeness. Killing them will give you XPs and you can accumulate quite a lot of magical stuff from this group, like the Golden Girdle, Long Sword +1, Bracers of Defence AC7, Morning Star +1.

***
Ulcaster is located south east of the Temple. You can find Ulcaster School on the north east plateau inside the simple maze of ruins. You will encounter a undead knight who is out for your blood in the southern part of this ruins. Somewhere in the ruins, there is a ghostly figure named Ulcaster that haunts this place but talking to him a couple of times will reveal that he wants a tome of some sort inside Ulcaster.

Also, you will meet Furret, towards the north east part and he will try to sell you a gem of true seeing for 1000gp. However, the gem he is selling is fake and cost way less than what you paid.

In the middle of this map, you will find a group of hobgoblins patrolling that part of the map. On of them has a Boots of Stealth and you should do well to kil most of them to find the boots if you have more than one character who can stealth.

- Inside Ulcaster School:
After descending from the surface you will encounter a maze like area. Due to the complexity of giving instructions, I've taken a screenshot and edited it to show specific locations (refer to Ulcaster.jpg).

The red lines and blue lines show you the locations to some significant treasure. By following the red lines you will find the book Ulcaster is looking for. You can return it to him if you make it back to the surface.

CONTINUED: Chapter Four
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