This walkthrough is courtesy of:
Cristian Golumbovici (email@example.com, Moraelin@my-dejanews.com)
OK, so my previous version missed a whole load of quests (seems like my role-playing was more of the trigger-happy type :), and a few of the real simple ones I just forgot to write about. Much of what was missing I discovered myself after I decided to play it again, to see what was new in the _second_ 1.02 beta patch. (Why can't they just give it a new number, if it's a new patch, anyway?) Other stuff, however, was contributed by fellow players, and I'd like to take the time to thank them.
Many thanks to Roland Ng (firstname.lastname@example.org) for pointing out a couple or so quests I never found on my own, plus a few which I forgot to write about (like listening to Stacy's cat story), plus some info on special encounters. (Heck, you can thank him for giving me the idea to write about the special encounters at all, 'cause the first time I considered them to be WAY too OOC to bother writing about :)
Thanks to George Moutsiakis , for pointing out another couple of things I have missed in the previous version. Namely, Anna's quests in the Den, and the fake citizenship thingie for Vault City.
Thanks to "Dan Larson" for pointing out Anna's quests, too. (Looks like I must have been real thick to miss something this obvious :)
Second, in spite of the .DOC extension, this is NOT a MS Word document, but a plain text file. (The file size would probably be a lot larger if it were in the inflated Word format.) I.e., it is best viewed with a fixed width font. I.e., if you are viewing or printing it with Word, or another word processor, I'd advise that you select all the text, then select a fixed width font, like Courier New 10 point. Otherwise the underlines will be of different width than what they're underlining (but other than that, the text will still be readable.)
Third, yes, you can you can put this text on your web page, print it, distribute it on a CD, whatever, but only as long as you don't modify it in any way. Particularly, don't start pulling real lame tricks, like claiming undeserved credit for it. Other than that, I don't mind your distributing it.
And finally, well, this is probably the final version of this walkthrough. I don't intend to continue updating this walkthrough any further. I probably missed a bunch of quests, and I know it. But it IS possible to finish the game by this walkthrough, and it does contain more info than I suspect many people would find on their own. Much less with their first character. And if you want absolute perfection, like one of my friends keeps preaching about, I'm affraid you'll have to explore for it on your own.
Don't get me wrong. It's an excellent game, no doubt. It's more complex than _any_ RPG or adventure I remember of. In fact, it may well be about the only game I'd really call a _Role-Playing_ Game, and not just a mis-named arcade like most RPG's these days. It takes a whole lot of experimenting with different characters to find every single detail. But... I've already been playing it for many hundreds of hours already, probably _much_ more than I've played any other game. And, well, it comes to a point where enough is enough. I don't think I'll start it again any time soon, no matter how tempting may be to check out some new suggestion.
AND I'll probably temporarily lose my Internet access soon, on account of moving somewhere else.