This is one annoying bunch of brain-dead bigots, if you ask me. I still fancy puting holes in a few obtuse heads, starting with the First Citizen. Sadly, I didn't.
Anyway, you start in the Courtyard. This is where outsiders work hard
and pay high taxes, so the Citizens in the actual Vault City can
prosper. So what else is new?
In the courtyard, you can talk to a woman whose husband has been
arrested and taken to the Servant (a.k.a. slave) Allocation Center.
You'll rescue him when you go inside.
Also talk to the kid nearby. Go pick his doll from behind the bar
(hidden by the wall, so get in close) and give it back to him for
100xp. Then listen to the kid. Go click on those rocks and you'll
get a wrench. Keep it. (Alternately, you can dismember the doll in
front of the kid, and still get the 100xp. You won't hear about the
Talk to the brahmin dealer about the canteen Vic bought from him.
He'll give you the locations of a bunch of towns.
A poor sod is massively radiated in a tent. You can use two
rad-away's on him, for a little xp. Way too little for the cost of
the Rad-Away, if you ask me, but, hey, it gives you that warm fuzzy
feeling that you saved someone's life (and that you're an idiot :)
Another poor sod will give you a quest to buy him a plow. Bad part is
that it costs money. Good part is that he'll give you a Desert Eagle
automatic for it, which costs more than the plow. (Why didn't he buy
the plow himself, then?) And you get some xp, too.
At the clinic, you can repair the auto-doc for a little xp. In fact,
please do. You'll need the auto-doc repaired if you later decide to
do the combat implant operations here. With a defective auto-doc,
Go north. If you've arrived before 8 AM or after 6 PM, you can enter
the deserted Customs office, lockpick the locker, and get a Day Pass
for free. Then go back south, wait until 8 AM, and come back. If you
arrived in the daytime, you can try to bulshit the Customs officer
that you have urgent business with the First Citizen, and still get
the pass for free.
Drop any booze or drugs you may have (except for RadX and Rad-Away),
then talk to the guards. They'll search you and let you in.
(According to George Moutsiakis, you can get fake citizenship papers
from Skeev in the Customs office, and then you wouldn't get searched.
Personally, I didn't try it out, so I don't know more details. But
feel free to try for yourself, if you want to.)
Go to the Maintenance Center. Talk to Val. After the long talk
between Val and Vic is over, talk to her again. She'll want a wrench
and pliers. The wrench you got from the kid's doll quest, and pliers
I had from the rat area in Klamath and a locker behind Smitty in the
Den. Give them to her. Talk to her again, then leave.
Go to the Servant Allocation Center, and talk to officer Barkus. If
you have decent speech skill, try to bullshit him that Joshua has some
outsider disease. Or you can always offer a substantial "donation"
(a.k.a. bribe) for his release, if you have more money than brains.
Talk to the officer in the Correction Center. He'll give you a quest
to scout the area around Gecko village.
Talk to the dude in the Information Center. He'll tell you that books
are converted to electronic format. Tell him you prefer books, and
he'll bring you some books for free.
Go to the Council. Talk to First Citizen Lynette (one mother of all
bigots, and bloothirsty to boot) and she'll give you a quest to solve
the problem with Gecko village's defective nuclear plant poisoning
their underground water. What she really wants is everyone in Gecko
dead, so don't bother coming back to her later when you find a better
Leave. On the way out, talk to Joshua (the sod you just rescued). Go
to Gecko (might as well scout the area, as asked, while you're at it.)