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Fallout 2 Walkthrough

Section: Redding


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Redding's a prosperous town with two gold mines and a massive drug problem. Namely, miners spend all their income on drugs. Anyway, the quests here are a bit on the tough side, and you may want to try doing something else for a while, if you're under level 10-11. Good news, however, is that there's very good xp to be gained here, so sooner or later you'll definitely want to come here.

Go talk to the sherrif, and offer to help. First mission will be to
evict a widow who's behind on the rent. She only owes 120$, so I
paid the rent for her. (You can either give the money straight to
her, or to the mayor.) It was worth 1500xp.

Next mission is to break a fight in the Malamute bar. I asked them
nicely first, then told them that I'm going to ask nicely and then
load my weapons and look for target practice. This will put the miner
you're talking to in jail. (You also have the option to put the
miners from BOTH mines in jail, but that won't do wonders for your
popularity, if you know what I mean.)

My choice was throwing the Morningstar one in jail (the loud mouth
female), since I decided I wanted to support the other mine owner, who
was siding with the NCR. Talk to Madame Modjeska in a house for an
explanation of the political games in Redding, and make your own
choice about what mine to support.

Next mission is to find out who cut a hooker in the bar. Go talk to
the lady behind the counter, then go north to the Morningstar mine. A
moron will own up before you even ask him, as soon as you open the
conversation. Be polite and sympathetic, but firm, and do take him to
jail.

Before arresting the sod, however, you may also want to go west, and
clear up the rats around Wannamingo mine. Do not go downstairs right
now, or you'd face a swift death at the hands (umm... tentacles,
actually) of wannamingos (aliens) in the mine. Just clear the rats
and explore the surface area, since the next mission will be around
here. And you won't want Sulik and Vic happily hunting rats while
you're left alone with a horde of bandits.

After taking the sod in, it would be a good time to talk to the doctor
for healing supplies, and for some details on the Jet addiction.
Relaying the news to McClure in Vault City is worth a bit of xp,
though you don't have to do that right away.

Next mission is to kill Frog Morton and his gang, in the area you just
cleared of rats. It's not that hard, but no cakewalk, either. IMHO
it's best to work your way through the building to the south, taking
out the guards there first. That way, there'll be less guards
shooting at you at the same time later. Plus, you can get one or two
combat shotguns from them, which can dish out damage fast in burst
mode. Frog has a 4.7mm caseless gun, which isn't too bad a weapon,
though it's not really an excellent one, either. The E model from one
of his brothers is much better. One good thing about it, though, is
that its ammo is lightweight. But it'll be a while before you can get
ammo for it, so don't get too attached to it.

When you go back to the sherrif, he'll tell you that Frog has three
older and meaner brothers who'll try to hunt you down now. Oh,
well... Now he tells...

There are a couple more quests in this area, but they both have to do
with dealing with the aliens down Wannamingo mine. As I've said,
they're tough buggers. They can have anywhere between 120 and 200 hp
each, the average being 160, and they're armoured like heck, and there
are many of them, and their attacks have the nasty tendency of
knocking you down and eating up your action points. You get the idea
already, don't you? My advice is to come back here later to do them.
Like after you get a minigun, or the Bazor's from NCR. (When you do,
don't miss the Mark II metal armour in the north-west corner. It's
kind of easy to miss.)

Anyway, here they are. First, you can buy the deed to Wannaming mine
for 1000$ from the mayor. After you've cleared out all aliens, you
can sell it back to him for 2500. Second, down in the mine there's a
working mining machine. You can get the chip from it, and sell it to
either Dangerous Dan McGrew from Morningstar mine, or Marge LaBarge
from the other mine. Either of them pays 1000$ for it. Again, I
chose Marge because she supports NCR, while Dan supports the drug
dealers in New Reno. You make your own choice, I suppose.

Other attractions include the "city hall", which is actually the local
casino, and a weird combo of bar & undertaker in the north side. The
undertaker will complain about graves being dug up at night. It's
probably a quest, but I skipped it, so I don't know anything more.

When you're ready to go, jump in your car and head for Broken Hills.

CONTINUED: Broken Hills
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