GamingHaven.com
Sections
Front Page
Database
Release Dates
Game Store
Forums
Link Directory
Contact
 

Fallout 2 Walkthrough

Section: The Enclave


Table of Contents
Fallout 2 Books
Just as with Navarro, there's more than one way to solve the Enclave. If you want the more peaceful solution, leave your party members behind. I left them in San Francisco, but I suspect that a (much) better idea would have been leaving them on the first floor of the rig, near the south wall, so you can pick them back for the battle with the big mutated Santa. I didn't try it, though. I don't know if they'd die here from the FEV or not.

Common to both paths, on the first level, log into the computer
terminal, list the users, and download all the files you can. Read
them on your PIP-Boy. I think that exactly ho high a security id you
can get, and thus how much you can download, depends on your science
skill.

So the Enclave are an even worse bunch of self-righteous gits than
those in Vault City. Apparently, the small population of that oil rig
decided that they're the USA. And that the rest of the survivors on
the mainland are mutants who not only don't get a vote, but also
should be exterminated using a mutated strain of the FEV virus. And
have been experimenting on captured humans to see how long it takes to
die from the mutated FEV gas. Neat, huh?

Also read about their reactor, and what would happen if the computer
stops working. That's a valuable hint.

Don't use the other options now, and particularly don't try to
activate the counter-insurgency. It would cause the terminal to lock
up, and you'll need that option much later. Well, not actually _need_
it, but it sure comes in handy.

Having done that, first, let's talk about my all time favourite,
namely the "heroic" approach. (So I'm trigger happy. What else is
new? :)

Work your way downwards, but be sure to explore each level and kill
anything you can kill, except of course the captives. Particularly be
sure to clear out the area to the right on the first floor. Take no
prisoners. You'll be racing back later with a 10 minute nuclear
countdown, and you don't want to waste them on pointless fire fights
with the guards.

On the second level, before going down, I told my party members to
wait for me there. There's a nasty maze down there, with doors and
terminals, and a floor which discharges every few seconds. Even
you'll have problems surviving down there, and the non-armoured
members (such as Marcus and Goris) really stand no chance. Now my
favourite approach was instead of trying to figure out the terminal
sequence, just going in and disarming the traps on the doors, then
lockpicking them. The quest only requires you to get through alive,
nothing more. Note that it requires insane lockpick skill.

When you've opened all doors, go back up, heal and get your party
back. Go waste everyone in the rooms on the east and west of the
maze. They all wear those Advanced Power Armours, but are unarmed.
And loot the lockers. You'll find a Mark II Advanced Power Armour in
there. Give your old armour to either Vic or Sulik, and wear this
one.

As an alternative, on the maze level if you are wearing Advanced Power
Armour and are _alone_, the goons in the east and west rooms will
leave you alone. You can loot their lockers, and they'll just stand
there and watch. Probably think you're another recruit, or something.
(This made me wonder if you can in fact do the whole Enclave alone,
without being attacked. Yup. You can. See the stealth approach
below. You'll still have to deal with the big bad mutant and his goon
squad at the end, though.)

Go down. On the level below the maze, be sure to waste the
"president" and get his override key.

Save. Talk to the scientist. The a**hole is convinced that everyone
on the mainland MUST be mutants and must be exterminated, even though
he didn't bother examining their DNA. Try to BS him. Convince him
that since his mutated FEV only works on humans, the "mutants" on the
main land (a.k.a. human survivors) must be just another kind of human.
Give him time to think. He'll suicide, together with the base, by
releasing the FEV tanks into the air. If it doesn't work, you can
reload and try again. This doesn't seem to affect you, your group,
the president, nor any Enclave troopers in power armours, but (slowly)
gets rid of civilians. Can't say it helped me too much, though.

Go to the next level, and waste everyone here, too. Heal yourself and
everyone to full health NOW, and save. Put an explosive next to the
reactor's computer. That's the big mainframe. Watch the computer go
boom, and the reactor go critical, just as that downloaded report
said. Hurry upstairs, using the alternate stairs whose doors have
just opened on the "president's" level. This bypasses a couple of
levels (including the electrified maze), and saves you a little time.

On the first floor, guess who's waiting for you? Yup, that big mutant
Santa in a modified Advanced Power Armour, and his elves. The goon
squad who've been walking around killing people all over the desert,
including the deathclaws in Vault 13, and capturing people for their
gas chamber experiments. Go use the terminal in that room, and
activate the counter-insurgency option. (You did bring along the
"president's" key, right?) This activates all those turrets in the
room to fire at him. If nothing else, they should keep him distracted
while you do the job with your Bozar, Vindicator minigun, or whatever
weapon you still have ammo for.

Run for the ship. You sail off, and the base goes to pieces with a
big nuclear bang. Watch the endgame animation.

Now for the sly approach...

Leave your party members behind, be sure you're wearing an Advanced
Power Armour, so you look like a trooper, and peacefully work your way
downstairs. Loot the lockers as usual, and be sure to get (and wear)
the Mark II Advanced Power Armour from the electrified maze level.

On the level below the electrified maze, save and talk to the
scientist in the NW room. BS him, and convince him to release the FEV
tanks into the air. Open all the doors you can on this level, because
you'll be racing back with a nuclear countdown.

Go downstairs, wait for the scientists near the big computer to die,
then go place an explosive charge near the computer. Wait for it to
blast, then go upstairs.

Now it's your choice whether to waste the president or not. If you
don't waste him, you'll have to deal with the big bad boss AND all the
turrets on level one. If you do, you'll have to deal with the guards
on this level, alone. On the overall, I'd say waste him. Don't wait
for the FEV to get him, 'cause the bugger's immune. (I used the
flamethrower on him, just for the fun of it :) Grab the key from his
corpse, and make a run for the newly opened staircase. (You did open
the doors before, right?) Don't stop to shoot the guards, unless you
feel real high and mighty. Just run for the stairs. That place is a
maze, so very few will get a clear shot at you if you hurry. ("Bonus
Move" perk sure comes in handy on this level, if you got it.)

Go upstairs, ignore all the guards in there, and run for the green
exit grid in the NW corner. Bypass those guards, too, and again
you'll have to deal with the mutated Santa (see the heroic approach
above for details, 'cause I don't feel like repeating.) And, no, you
can't make a run through the northern door for the exit grid here,
until the combat ends. I've tried. It doesn't work, trust me. So
it's in your best interest to have the turrets on your side instead of
against you. I.e., to activate the counter-insurgency option.

That's it, you've saved the world. Now you're a big hero, and can
probably get any date you want. So get off the damn computer and get
a life already ;)

CONTINUED: After the Game is Finished
Table of Contents[top]
Copyright © 1998-2005 GamingHaven.com. All rights reserved.