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This area doesn't seem to have any other purpose than to give you some xp, so try to make the most out of it. Search all the rooms.
I've found unarmed to work best on both ants and scorpions, especially
since it uses less action points than the spear, and has more chances
to hit. Take _one_ swing, then run away. Repeat as necessary.
Yes, it takes half of forever and then some, but remember: if they've
spent enough AP running after you, they won't have enough left to
attack you. So basically you can slowly dish out damage, without
taking any. Don't hurry, particularly with the scorpions, since they
can poison you with each good attack.
The second area, in addition to ants and scorpions, also has traps all
over the floor. Move one hex at a time, careful not to step on the
raised plates. (Those mis-shapen ovals.) You can also try disarming
them, since you get 25 xp per disarmed trap, and that's a lot at level
1. It may require more than one try per trap. If you're at disarming
them, make sure you've scanned all the area, particularly near the
west walls.
At the end of the second area there's a door you can't lockpick. Get
a plastic explosive from one of those vase thingies, and put it in one
of your ready item slots. Now go facing the door, _save_, and use the
explosive. It'll automatically be dropped on the floor. Then get the
hell out of there running. At what skill you have now, it's
guaranteed to go off prematurely, and you don't want to be within the
blast radius.
Before blasting the door, you may want to check out the raised plate
under it, tho. There are only 1 or 2 pixel rows of it visible, so
it'll take some precise clicking exercise to disarm it. Lame trick,
if you ask me, but, hell, that's another 25 xp to rake up. After
blasting the door, it's covered by the debris, or so it looked to me.
In the last area, there's a room with a large burning pit in the
middle, and a tribesman in front of a door. Explore the rest of the
area before going there, then rest to heal yourself, and save. He'll
tell you that you must beat him unarmed. Do so. If you don't have
the "Fast Shot" perk, just keep aiming for a leg or for the groin. If
you picked "Fast Shot" just swing and pray for a good hit. (WTH has
fast shooting a _ranged_ weapon have to do with _melee_ attacks?
Especially since you don't get the speed bonus for melee. Oh,
well...)
After you've beaten the snot outta him, go back and pick your gear
from the chest outside the room. Then open the door he was in front
of, and go through it to pick your sacred Vault 13 jumpsuit. Hmm...
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