In Klamath, your mission is to find Vic the trader, so ask around for him. He's missing. He's left for the Den, so also ask which way to the Den. Don't hurry to the Den yet, though. There's still some exploring to do here.
Particularly, be sure to search through Vic's house, and get the radio
in there. Don't sell the radio. You will need it to rescue Vic from
the slavers in the Den. Also take the ammo and the pipe rifle while
you're at it. The pipe rifle is crap, but you can sell it for a few
Be sure to ask Mrs. Buckner about the missing trapper. That way you'll
get the location of the toxic caves where you can go rescue him.
Don't go there yet.
There's also a tribal warrior in there, called Sulik, which you can
take in your group. At this point, he's a damn good addition to your
group, and a much better fighter than you are. Unfortunately, he's
paying for some damages, and he needs 350$ before he can join you.
You don't have them yet. You can also get Sulik for free after
rescuing the trapper from the toxic caves, but IMHO it's a lot better
to have him with you in there (those golden geckos are a pain in the
butt when you're level 3 or 4.)
For the money, you can try lockpicking doors and nicking stuff from
people's cupboards. Also, Whiskey Bob offers to pay you 50 bucks if
you'll go refuel his still. Only problem is that the area is full of
geckos, but fortunately you don't have to kill them all. Just go
there, enter the hut, pick a lump of firewood, and use it on the
still. Nick the bottle on the floor (you can sell it for a few
bucks), then return and talk to Bob again for the money.
There's another bar in this area, whose owner will sometimes ask you
for the location of Whiskey Bob's still, if you've taken that quest
first. Sometimes he never asks, though. Maybe it's based on rep? Or
on whether you've finished the quest already? Personally, I never
told him, since I play good honest characters. So I don't know what
happens if you do. One thing, though: make your mind fast. If you
refuse the first time you're asked, that's it, and you'll never have
the chance again. You can also barter with the bartender for some
items that could be pretty useful at this point, but you probably
won't have the cash to afford them at this point, anyway.
Another person in this bar will offer to teach you more unarmed. You
can humour him by playing dumb and asking him to teach magic spells,
and in the end saying he pulls your leg. You'll get a free beer, and
be a bit more liked. (Apparently everyone likes a new idiot in town.)
The teaching is good though: +10 to both unarmed and melee weapons,
which at this point makes a huge difference.
Go to the west section of the town and find a guy who'll talk to you.
He'll tell you about the rat problem. Ask for the key, and tell him
you'll help with the rat problem when he asks for money. Alternately,
you can get the key from a dog in the other part of the town. Just
talk to the mutt, then give it some brahmin jerky. You can find tons
of jerky in various cupboards all over the town.
Go through that door. (I lockpicked it for 25 xp, even though I had
the key :) Be sure to check the deserted guns store, and take the two
pairs of rubber boots. You'll need them to get through the toxic
caves. Kill all the rats, and enter the open manhole in a building.
(What on Earth is a manhole doing in a building?) Generally speaking,
explore this area well, and be sure to kill all the rats. They don't
give much xp each, but there are lots of them, and it totals over 3k
xp. Not bad at all, at this point. Best use your fists, if you ask
me, since it doesn't use expensive ammo.
At some point, you'll find a giant rat named Keeng Ra'at, or "the rat
god". Kill it, and you've solved Klamath's rat problem. Keep
exploring until you find a way to reach the surface somewhere else
than you've entered. There's a car there, from which you'll get a
fuel injection system. Hang on to it, you'll be needing it later.
Now go back.
Back to Mrs. Buckner's bar, there's an area to the north-west, where
there's a repair bot gone nuts. It helps to have Sulik with you here,
since otherwise the robot will probably run away before you can kill
it and get the xp. There's a crashed vertibird (weird helicopter)
here, and a couple of corpses. One of them had a yellow key card last
times I played, tho I'm pretty sure it didn't have anything the many
times before. It may have something to do with the fact that I
applied the 1.02 beta patch, or it may be random. Beats me what's
that key supposed to unlock, so it's an useless item.
Go back to the bar. There's a fellow named Torr there, who says
bipedal bug-men are mutilating his cattle. Well, he doesn't use big
words like "bipedal", and says "moo-moos" instead of cattle.
Brain-dead fellow, really. Go there and kill the... small scorpions.
The first time I played, that was enough for the game to say I did the
quest. Every single time I tried after that, it said I failed to
protect all the brahmin. Bugger me if I know what I did wrong. I
even tried killing the Dunton brothers in the area. Nice try, but no.
You can also visit the "Bath house" in Klamath, which is really a
brothel, if you have more money than sense. If you've chosen Jenny,
you can also talk to her after you've screwed her. (Doesn't actually
show you screwing :) It also works if you have a female character,
the only difference being what she says after the act.
Unfortunately, I've never found any benefit from screwing Jenny, apart
from getting a "Gigolo" title on my Karma sheet. She didn't tell me
anything I couldn't find out from other people (well, except that Vic
was a regular customer, but that didn't help me at all in the game :)
So why spend 125$ there? Why spend cash on the other prostitutes, in
almost every single town? Is there a point I'm missing here?
If you've got Sulik and the boots, you can exit the town and go to the