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Half-Life Walkthrough

Section: "We've Got Hostiles"


Table of Contents
Half-Life Books
There are a First Aid and HEV power up dispenser here so take this time to fill up on both. A Scientist will be pounding on the window of a Security Guard's office. The Scientist will then run off down the corridor and into the blue beam. Ahh, Blue lasers are now very bad. Go down the hall, when you turn the corner you will notice that there are some thin red lasers, these are also bad. The red lasers activate automated machine guns. It is quite hard to dodge the red lasers so just run past them and duck behind a crate. One well placed Grenade should take out the machine gun. There will be some Headcrabs teleporting in so watch out for them. Search the crates and move out of the room. In this hall there are two blue lasers, you can shoot the explosive (where the laser is coming out of) or you can throw a Grenade in to clear it out, I found a Grenade easier. Destroy both trip mines and continue down the hall.

You should arrive in a kitchen type area and Alien Slaves will begin teleporting in. You should have just picked up the MP5 a little earlier, so take them out with that. There is a health dispenser on the wall if needed. Now head down the ramp and you will find another red laser leading into a room filled with crates and some automated machine guns. Run forward behind the cover of the crates about now some Alien Slaves should start to teleport in thus activating the machine guns. The machine guns should take care of the Slaves for you, but on the down side they have been activated. Throw some Grenades in their general direction or shoot them with the MP5. Now jump onto the stack of crates but don't drop back down on the other side yet. There are two machine guns down there. The one directly below you is fairly easy to destroy but the one in the little hidey hole by the fire door isn't. You can throw a Grenade at it if you wish or get close enough to shoot it. When you drop down several Headcrabs will teleport in and probably get enough time to get in one attack. Instead of killing them I found easiest to shoot the "Break in case of Emergency" button that close the fire doors, wait until it stars to close then quickly jump down and duck under the door just before it closes leaving the Headcrabs to hit the door.

Some announcements should be coming over the P.A system stating that the Black Mesa Complex is now under Military command. Ahh, that's good, some help at last. Now you need to get to the surface.

Follow the hallway and you should come to another pile of crates, climb over them but watch out when getting down the other side. The floor is wet and if you slip you could fall into the elevator shaft. There are some red lasers as well. These lasers activate two machine guns waiting in the hall just ahead. Lob in some Grenades and they should do the trick. Now carefully walk across the water and continue down the hall. Now climb the ladders into the next room.

In this room a Scientist is talking to a Soldier. Yikes! A whole lot of good the Military are! Damn, now the Military are very bad as well. Ride the elevator and you will come to a room with a squad of Soldiers. These enemies are highly intelligent and work together to bring you down. They aim well and are experts in Grenade throwing. You should be able to kill the two up on the catwalk fairly easily because they are concentrating on massacring the scientists and not you, so dispense of them and move along the catwalk. Shoot the Barnacles blocking your way and keep moving firing at any Soldier that appears.

When you come to the intersection take a right, into a room with a conveyor belt and Barnacles on the roof. You can shoot or dodge the Barnacles and then get onto the conveyor belt and get off at the next room. There is a HEV power dispenser here as well as a health dispenser, and some MP5 ammo too. Jump up onto the boxes to get to the next conveyor belt and ride it to the next room. Before entering the room shoot the explosive barrels to clear the way of any hazardous materials before the fire fight starts. Kill the soldier here and throw some Grenades into the trench to take out the three machine guns there. When you have cleared them out jump into the trench and head the opposite direction of the blue lasers. Another fire fight is coming up with some Soldiers though somewhat harder. They have the height advantage and will try to stay hidden from you, so keep moving and shooting while avoiding the Barnacles. maybe a Soldier will get caught in one of their tendrils. Once the Soldiers are dead walk to the top of the catwalk and use the health dispenser if needed and grab the ammo lying up there. There are some Barnacles in the shadows so be careful. Keep moving along the catwalk and when entering the next room exercise extreme caution. There is another squad of Soldiers down there waiting for you, and will usually send up some Grenades to greet you. The best way to kill them is to run along the catwalk firing down upon them as they run for cover.

Once you come to the elevator, ride it to the top to get to the surface. But be warned that the welcoming committee are not going to be all that welcoming. There are three Soldiers up there to begin with, but more will come soon. Run out of the elevator and kill the three guards and use the health dispenser if necessary and run out of the small enclosure. Head towards the left and you should come to a door leading to a ladder. Climb down and head down the hallway and open the door leading to the control ventilation shaft. After the roof falls in get down the ladders to the vent duct opening as quickly as possible or some soldiers will be tapping on your back. In the duct are three duct grates. The top two lead to places you may of seen but haven't been able to get to, and the bottom grate is where you have to go. If you need supplies follow the top two duct openings first then the bottom one. Head down the bottom duct and go down the middle shaft. Be careful of the fan.

You should end up in the little security office at the start of the level. A Scientist will tell you to try and make it to Silo D. Press the button in the office then leave the office and enter the door that just opened and embark into Silo D.

CONTINUED: Blast Pit
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