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Thief: The Dark Project Walkthrough

Section: Undercover


Table of Contents
Thief: The Dark Project Books
First Steps
You start out in the streets near the Hammer temple. Walk forward, bearing left around the corner and then right. When you spot the large archway to your left, go through it and walk boldly up to the Hammerite at the gate. Hand him the scroll in your possession (and take a moment to read it as well) and he will allow you access into the temple.

What you will discover from the scroll is that any area marked with an inverted red hammer is off-limits to you. Once inside the Hammer temple, walk around the gigantic hammer statue in the center of the room and open the door opposite your entrance point. This takes you into the main part of the temple. You'll notice a long staircase leading down, but you aren't going to take it yet.

From where you entered this room, take the closest door on the right. Directly ahead of you, in the next room, are a scroll and a book on the table. Grab the scroll, which will appear in your inventory as a piece of papyrus. This is the Wall Builder's Prayer, which you will need to get the Talismans from where they are lying. Continue along through this room and out the door on the left. This will take you to a balcony. Walk down the balcony and into the Reliquary, where artifacts important to the Hammer faith are kept. You can ignore the conversation, but you should take a look at the three items on the stands. The one in the middle is the First Hammer. Don't grab it yet, though. Instead, return to the large staircase and head down to the next lower level.

Finding the Five Switches
A number of Hammer guards are in the area, and you need to make sure you aren't spotted. From the bottom of the staircase, make a right followed by another right and walk down the hallway here. When the coast is clear, duck into the first door on the right. It's one of those rooms with an inverted red hammer, so you must be careful.

There is a very angry priest inside the room, and he is tough to kill. Instead, knock him out with a gas arrow and close the door behind you. With a little luck, he will not have raised much of a fuss and the Hammer guards are still unaware that you aren't really a novice. Explore his room, and grab the key off his back table and the hammer on the small shrine. Then carefully go back out into the hallway and to the left. Run back up the staircase to the top floor.

Return to the Reliquary, and this time, go out the door near the artifacts. Continue going through the doors ahead of you until you reach a locked door. The key you stole from the priest's room is a master key and will open everything in the entire temple. When there are no guards nearby, open the door and go in, closing it behind you. Use the key on the chest here, which will contain a scroll. Reading the scroll will tell you what you must do to get the Talismans.

In short, you must find and flip five hidden switches that are dispersed around the temple. One is in the old kitchen, another in the Inquisitor's torture chamber, the third in the garden, the fourth in the graveyard, and the fifth in the Reliquary.

It's time to go flip some switches.

The Old Kitchen and the Inquisitor's Room Get back to the large staircase and take it down. Return to the hallway outside the priest's room, but pass it by, continuing all the way to the end of the hall. Take the first corridor to the left and take the staircase here all the way down to the storage room.

Now sit and wait. A guard is patrolling the hallway outside this room, walking counterclockwise. Wait for him to pass, then walk out into the hall. Follow him from a safe distance, and keep going around the corners behind him. Eventually, you'll see a door on your left leading into the central area of this hall. When the guard turns the next corner, open the door with the key and go in, closing it behind you.

This is the old kitchen, which is currently being converted into a treasure room. Open the three chests and get all the coins from the floor. Look around the broken wall and hit the switch on the back wall. With the switch flipped, go back to the door and return to the hallway, but be careful that the guard doesn't spot you leaving.

Go around the hallway again, staying behind the guard. On the opposite side of the hall is a doorway to your right. Head in, being as quiet as possible. The Inquisitor is currently asleep on his bed, and if you stay on the carpet, he won't wake up. Go across the room and into the torture chamber.

Look right and walk over to the rack. On the wall behind it is the second switch. Flip it, then walk past the iron maiden and take the corridor to the right. This leads down into the crypt area. Down in the crypt are two guards. You should be able to snag a couple of urns here without getting caught, and a little exploration will reveal a staircase up. This leads back to the storage rooms around the old kitchen. Head up, and take a look around for another staircase leading back up.

The Garden and the Graveyard
From the stairs, return to the main hallway and get back to the large staircase. Go through one of the two openings across from the staircase and head to the right. Don't worry about being accosted by the Hammers here because this is a place where you're allowed to be. However, you want to make sure that you are alone here when you flip the switch. When no one is in the garden with you, walk to the wall across from the entrance and turn right. Move behind the trees and look up. The switch you want is above you, under the eaves. Flip it, then return inside.

Walk straight through the training rooms here all the way to the other side. This is the Hammers' graveyard. Walk in, and follow the path. Go all the way to the back. Again, you're allowed to be here, although you can't get too close to the two tombs in the back. When the coast is clear, enter the second tomb from the back and look up. The fourth switch is here. Flip it, and on your way out, get the five urns from the tombs as long as it's safe. Return to the large staircase and go back to the top floor.

The Reliquary
Go back to the Reliquary. A guard is standing here, but he won't take notice of what you're doing. Make sure that you and this stationary guard are the only ones in the room, and walk over to the pedestal on the right. The fifth and final switch is on the back of this pedestal with a skull on it.

Flipping this final switch should reward you with an odd noise that indicates that all of the switches have been flipped. The way to the Talismans is now clear. Return to the large staircase and go down.

Nabbing the Talismans
Go back to the stairs that lead down to the basement, but this time take the corridor to the side and follow it all the way around. At the back, there is an opening to the outside. Step through, and you'll be in a large chamber holding the Talismans on the far side.

If you're carrying the hammer from the priest's room, when you step onto the platform, a bridge will appear from the opposite side of the room. Walk across and enter the cell on the left. Flip the switch here to open the bars leading to the Talismans. Enter this cell now.

You'll notice that the Talismans have a strange glow around them. This force field will strip away your health if it is active when you attempt to pick up either Talisman. To get rid of the force field, stand in the cell with the Talismans and read the Wall Builder's Prayer that you nabbed at the start of the mission. This counters the spell but will also set off the alarm. All of that sneaking has brought you this far, but you'll now have to run for the exit.

Escaping
Go back across the bridge and out into the hallway. Take a left and follow the hall around. The guards are on full alert at this point, so there may be a few of them in the halls ahead of you. Run through and get to the large staircase. Run up and go to the left.

Get out to the balcony and jump over the wall onto the low roof below. From here, drop down to the streets, and the mission will end.

CONTINUED: Return to the Cathedral
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