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Thief: The Dark Project Walkthrough

Section: Escape!


Table of Contents
Thief: The Dark Project Books
Into the Maze
You start in the altar area outside Constantine's garden. Chances are good that you looted this area during the mission to steal Constantine's sword. When you were here last, there was a door in the room that you could not open. It's open now, though. Before going through it, check around the altar area and get the useful items here. You won't get any broad-head arrows, but you'll find your blackjack and some noisemakers and rope arrows. Then head out the door.

Check the fire is burning here and grab any fire arrows you see. Head down the stairs and go either right or left. You should crouch down at this point because there are some nasty creatures below you, including a bugbeast and a couple of ratmen. There is a good chance they'll spot you if you're standing, and you're in no condition for direct combat. While crouched down, fire a rope arrow into the ceiling and jump off the balcony onto the rope. Climb up and jump across to the small alcove above the floor. Get all the goodies here, and lean out and snag the gas arrow next to the niche you're in.

Use the gas arrow on as many of the creatures below as possible. Regardless of how many creatures you use the gas arrow on, you should use it on the bugbeast without hesitation. Slay the ratmen with broad-head arrows if you don't catch them in the gas cloud. Then drop down to the floor and get your rope arrow back.

Now go through the left-most exit from the stairs down and take left passages until you come to a dead end with a vertical pool. Step into the pool and grab the water arrow, then return to the stairs. On your way back, make sure you get the gas arrow, and drop the patrolling ratman.

Getting to the Basement
Now that you're back at the stairs, it's time to get serious about getting through the basement and finding some help for dealing with Constantine. This time, you're going to go through the right-most exit from the stairs. Go left in the room beyond and through the tunnel, getting the arrows off the ground. When this path ends in a T-intersection, turn right. Make sure the bugbeast and ratmen in this area aren't around, then shoot a rope arrow into the canopy above and climb up. Jump over to the platform and explore. You'll find some ammunition and supplies up here, which should help you out. While up here, snipe at the ratmen and drop the bugbeast with the gas arrow you grabbed earlier.

Go through the tunnel. There is a gas arrow at the end that is definitely worth having. When you've got everything, drop back down to the ground, and retrieve the rope arrow. Go back to the T-intersection and go forward into the next room. Head to the right here, and go through the long tunnel.

As you go through this tunnel, you can grab a few water arrows. You'll also have to kill off a spider or two on your way to the next large area. This path will end on a platform overlooking some sort of shrine on the ground. Fire a water arrow into the fire elemental and take a look around. Use a rope arrow to get over to the higher platform on the left and snag the gas arrows here. You can also put another rope arrow into the ceiling by the platform on the other side and get the water arrows here. A few more ratmen patrol this area, and hitting them from above will keep you out of range. If you didn't drop the bugbeast earlier, there's a good chance it will appear now.

When the ratmen are dead or unconscious, drop down to the ground and walk into the large, open area. Take the tunnel on the left until you get to the next large room dominated by the tree at its center. Use another rope arrow to get up to the platform and take a look around. Don't miss going through the opening and into the tree. Get the arrows here and read the book. It's a journal of Constantine's and it suggests that either he is a highly placed agent of The Trickster, or he is The Trickster himself.

When the ratmen in this area are taken care of, drop back to the ground. Head up the ramp here and go left at the T-intersection. You'll see a room ahead that looks like it belongs in a normal basement and there's carpeting on the floor. Slay the ratman with an arrow and move in carefully. Three other ratmen patrol this area.

Into the Basement
Although your map has shown you to be in Constantine's basement this whole time, you're now in something that actually resembles a real basement and not some evil forest. When there are no ratmen around, move through the room and into the corridor beyond. Douse the torch with a water arrow and wait.

Eventually, the three ratmen in this area will come this way. If you can, hit them with arrows when they're still unaware of your presence. When you have killed them all, walk forward down the hallway and go right at the end of the hall. Walk forward now until you get to the wall, then go right, followed by an immediate left. You'll have to walk across a metal floor here, but with the ratmen out of the way, this shouldn't be much of a problem.

Take the first left on this floor and go up the ramp. You'll still be on a metal floor, but there aren't any enemies close by. When you get back to the carpeting, turn right, then take the next left. You'll be spending a long time in this hallway because there are a few more ratmen to deal with here. Extinguish the torches as you go down the hall, then duck into the alcove to the left.

Again, ratmen will walk past on patrols, but if you've been careful, they shouldn't know that you're around. Drop all three of them however you can, but make sure you still have a few gas arrows in your inventory for the next floor. You can use your broad-head arrows without much fear at this point because you won't have much use for them on the top floor.

With these ratmen out of the way, go back to the hall and all the way to the corner on your left. Continue around the corner, and take the first left, running past the spider here. Take the next two rights until you get to the door. Open it, and you're at a set of stairs. Climb up them to the first level of Constantine's house.

Getting Out
Unfortunately, the top floors of the house are completely closed off. You'll have to get through the front door to get out. Go right from the stairs and into the hallway. Go left then, and follow the hallway all the way around to the kitchen area. You will likely run across a ratman, so drop him. You'll also have a run-in with an exploding frog creature, which will probably strip away some of your hit points.

At the kitchen, shoot a gas arrow at the ratman standing guard, then enter the room. From here, go left into the dining room and get the fire arrows off the table. Again, there is probably a ratman patrolling through this room. If you still have two gas arrows, use one on him. If not, kill him with fire arrows, broad-head arrows, or whatever else you have in your arsenal. In a worst-case scenario, blind this ratman with a flash bomb and run through the room into the hallway.

In the hallway, arm yourself with a gas arrow and go left. Follow the corridor around the corner, and start aiming at the bugbeast standing in your way. Launch the arrow at it, then run past, taking the first door on the right, which leads outside. You should have a jump on the other bugbeast and the ratmen on the other side of the hallway, so you should get to the door before they can react and hit you. Watch out for the exploding frog by the door. Once you're outside, the mission will end.

CONTINUED: Strange Bedfellows
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