GamingHaven.com
Sections
Front Page
Database
Release Dates
Game Store
Forums
Link Directory
Contact
 

Thief: The Dark Project Walkthrough

Section: Training Mission


Table of Contents
Thief: The Dark Project Books
Your first task is to use shadows to move unseen. Walk around a little in the room, and keep your eye on the meter at the lower center of the screen. The brighter this becomes, the more visible you are. To make it to the other side, you need only hug the left wall until you make it to the stairs.

The next task is similar but involves moving silently. Before stepping out, take a look at the floor. The carpeted areas are naturally much quieter than those covered in metal. Step on the metal a few times just to get an idea of the sound it makes and how loud it is. Then follow the carpet to the stairs and go up.

Now it's time to get your weapons. At the end of a long corridor, you'll find a sword and a bow and quiver of arrows. Get these and arm the bow, then walk into the compound. The targets for the arrows are off to your left. Take a few practice shots. You'll notice that you need to aim a little high on your shots--if you aim directly at one of the bull's-eyes, your arrow will hit well below it. When you're satisfied with your ability using the bow, draw the sword and take a few swings at the dummy behind you. It will drop as soon as you connect with a right slash, a left slash, and an overhead strike. Your next challenge is sparring. Don't sweat this too much. Get in a few good swings and, if possible, practice blocking your opponent's attacks. Once you get a few hits in, you can stop sparring or continue until your life-meter is down to three. In either case, grab everything from the table and use the key to open the locked door.

Next come your movement skills. Climb up the rope and leap onto the platform, then run forward and jump the gap over to the other side. You'll also get some practice in mantling (pulling yourself up on higher ledges) here. Stick around to practice if you like, because the next time you use these skills, you'll be doing so when a single mis-step could be your last. Once you go through the red door at the end, the mission will end quickly. However, if you're fast, you can make it down the hall and grab the item on the right side of the table. It will give you an extra 50 gold to spend on your first mission.

CONTINUED: Lord Bafford's Manor
Table of Contents[top]
Copyright © 1998-2005 GamingHaven.com. All rights reserved.