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Thief: The Dark Project Walkthrough

Section: Lord Bafford's Manor


Table of Contents
Thief: The Dark Project Books
Using the Sewers to Get In
From the start of the mission, walk forward. You'll soon be in an open area with a large building ahead and to the right. That's the house you'll be breaking into. If you continue walking straight ahead, you'll see the front entrance and the three guards stationed there. To find the sewers, though, turn to the right and walk around the house. You'll see an entrance to the sewer, which appears as a hole in the ground with a ladder leading down. Pass up this entrance and the one in the distance ahead. When you pass the first sewer entrance, keep an eye out for the next left turn. Take it and continue walking forward. You'll pass through a gateway, and to your right will be a third ladder leading down. This is the one you want.

At the bottom of the ladder, turn right. You'll see several corridors in front of you. You want the one on the right. As you turn right, you'll see a door almost immediately. Open it and walk in. Flip the switch on the back wall and leave this small room. Walk out and turn right, and turn right again. The switch just opened the grate that was here. Walk through to the ladder and climb up. There is a guard stationed here. You need to get the key hanging on his left hip. This will open the door he's guarding. Once the door is open, walk in and jump down the well.

The Well and the Basement
Swim until you come to the large round area with water trickling down from the ceiling. Continue until you come to an area off to the right with dry land. Walk up and into the basement of Bafford's Manor. You'll be in a storeroom. Go to the door, open it and proceed into the next area. It's another storeroom. Walk cautiously in here, because there's a guard close by. Move in and very carefully approach the window slit at the far side of the room. You'll eventually see a guard walking past on his rounds. When he walks by headed toward your right, he's going away from your path, and it's safe to move. Go through the opening and turn right, walking all the way to the end of the corridor. Take another right turn, and eventually you'll find yourself in another group of storage rooms.

If you look to the left as you enter the first room, you'll see a guard standing watch over an exit in the distance. You need to get through that doorway. Walk around in these storerooms and line up a good close shot on the guard. An arrow to the neck will put him out of commission permanently and allow you access to the stairs leading up to the main floor of Bafford's Manor.

On the First Floor
There are no guards near this first area on the ground floor, but there are a few servants. Walk out the door and turn right. Go past the first branch off to your right and keep walking past the room with the sleeping servant. Take the right turn just after this room and walk all the way to the end of the hall. Once here, turn left and follow the hallway until it ends in a reddish door.

Head into this next area carefully. You want to walk out the opposite end of this oddly shaped corridor and take a quick left. There's an open hallway here, with a set of stairs to your immediate left. Ignore these and walk forward until you reach another set of stairs to the left. Take these up to the next room, and take the next flight of stairs up as well. This will take you to a tower room over the second level. Walk down the other staircase from this room to reach the second floor of the Manor.

On the Second Floor Walk through the covered corridor to the door at the end. It will be to your right as you exit the tower. The room beyond is a library. Scout around for trinkets, then open the door opposite the one you entered and step very carefully into the hallway beyond.

Two guards are patrolling this hallway, both walking in a counter-clockwise pattern. You've entered the hallway from a door that they don't see as they make their normal rounds. Sit and wait quietly as the guards pass. Just as the first guard gets to the end of the hallway and turns left, the second guard will appear. You need the key he is carrying on his belt. Whether you get it by killing him or by cautiously picking his pocket is immaterial. When he is dead or when he has turned the corner at the end of the hall, move forward to the alcove on your right. Pass by the door. There's a set of stairs leading down to a small room with a door on each side. Open either one.

In the next room, there is a single guard. Drop him with a well-placed shot. The scepter is hanging on a pair of hooks behind the throne in this treasury.

Getting Out
You'll leave a different way. Walk out of the throne room and back into the hallway. Turn right and take another right at the next door. This is Bafford's bedroom. When you've collected all the trinkets, go back to the hallway and turn right again. This time, go past the corridor branch to the left and open the door in the left wall at the end of the corridor. Walk to the other end of the library.

Take the first staircase to your right. Go up, then head down the other staircase once you get there. Head down the next staircase back to level one. Sneak out of the stairwell and turn left. Take the next left you can, and walk until you see the switch sitting against one of the pillars. Throw the switch to open the nearby gate back to the outside and leave.

CONTINUED: Break from Cragscleft Prison
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