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Thief: The Dark Project Walkthrough

Section: Break from Cragscleft Prison


Table of Contents
Thief: The Dark Project Books
The Mines
Walk over to the large depression in the ground and jump in. There's really only one path you can swim, so take it. This will take you into the mines themselves. You'll be starting on the level next to the bottom. Crawl out of the water and walk forward, following the mine cart tracks. Walk around the dead-fall and into the mines proper.

Ahead of you is a corpse surrounded by a cloud of insects. Avoid both and continue to walk straight ahead down the tracks. After you take a few steps, the corridor will branch. Take the short right branch, and when it stops, head to the left. This corridor opens into a larger area with a pair of corridors running left and right. Take the closest one on the right.

You'll soon come to an open area with a device at the back of the room. Move in and, avoiding the zombie, jump onto the ledge in the wall on the right. Crawl up this incline until you reach the end. It opens up into a small room with three bodies, one of which is a zombie.

Come out of the tube and go straight ahead, hugging the left wall. In the corner, there is another ledge to jump onto and crawl up. This will lead you eventually to a high room with a destroyed bridge. There's no way to repair the bridge, so you need to find another way across. Look to the left and jump down onto the narrow ledge. Follow it around the area to the other side of the broken bridge.

Climb up onto the other half of the destroyed bridge, then get on the railing. From here, mantle up to the corridor that lies above this bridge. Walk up the incline and take a quick look around. To your left is a device for calling up an elevator. To your right is a zombie surrounded by another cloud of insects. Click on the top button of the device to call the elevator up to this level, then run past the zombie down the corridor to the right. If you're quick, it won't get a shot in on you and it won't be able to keep up with you after you get past it.

Run straight ahead until this corridor ends, then turn right. Follow the tracks around. Keep going straight ahead until you come to an open area with a ladder on the right side. Go through the nearby doorway. Jump up on the small rise. Walk to the left of the fallen beam and onto the paved area. The first right leads to the stairway up to the factory, but it's guarded by a pair of Hammerite guards. Slay them with arrows while hiding. You must be very careful moving through this area, because a few active zombies are still on this level.

Sneaking through the Factory Start through the factory by walking forward to the two doors. Move through the door on the right, through the machine room. Sneak by the guard and go through the machine room to the corridor beyond. Once you get there, follow the hallway to the right and take the first branch to the right. Take this into the factory itself.

You'll enter the factory from a catwalk above the factory. Follow the wooden catwalk all the way around to the end and take the stairs down. Sneak past the Hammerite that is manufacturing weapons here. Be patient and move very slowly, and he won't catch sight of you. Beyond him and to the right is the entrance to the prison level.

The Prison Level and Cutty
As you come to the prison level, you'll hear a pair of Hammerites talking about Cutty in cell block 4. Crouch down and sneak in, staying in the shadows. After a few moments, one of the guards will walk past you, giving you the opportunity to steal the key on his belt. Do so, and let him walk on. When he is gone, carefully sneak past the guard that is still here and move into the prison proper.

Follow the sign toward cell blocks 3 and 4. You'll come to another guard. Again, by staying crouched in the shadows and moving very carefully, you should be able to get past him and up the stairs. Go left here toward cell block 4.

You're on the bottom floor of the cell block and must make it inside to get to the top. Kill the guard with an arrow, then go through the cell block into the corridor beyond. Hide in the shadows here and wait for the Hammerite to pass, then run in and go all the way to the back of the top floor. Flip the bottom left switch to open the door to Cutty's cell. Now get back down the stairs, again hiding in the shadows to avoid being seen by the Hammerites. As you leave the corridor, Cutty will be in the first cell on your left.

Unfortunately for you, Cutty is in no shape to travel. As a way of paying you for the Bafford job, he'll tell you that another thief, Felix, has made plans to find and steal the Horn of Quintus. The Hammerites have taken his notes and put them in their evidence box in the officers' quarters. Cutty then dies, and your objectives change. You must get those plans to get out successfully.

Issyt and Getting to the Officers' Quarters
You now need to get to the barracks, located the next level up. From the bottom floor of cell block 4, look to the right. There's an open area here with a Hammerite guard. Use a noisemaker arrow to distract him, and when he goes away, go diagonally through the room and over to the ground floor of cell block 1. Kill the guard at the back of this cell block to gain entrance.

Issyt's remains are on the second floor, in the second cell from the back. Flip the switch next to the bottom one on the right to open the cell door and look in. One of Issyt's hands is your Hand of Glory, so grab it. Then return to the first level and walk back as if you were going to head back down the cell block. Instead, turn left and follow the sign up to the barracks level. The stairway is unguarded, so you shouldn't have much trouble getting there.

Finding the Map
At the top of the stairs, you'll find a large open room with a guard patrolling it. Avoid this for now, instead going straight down the hallway. There are two doors to the right worth investigating. Behind each is a chest. The first holds 100 gold worth of treasure, while the second holds 10 arrows. Collect both, then hide in the room to the left to avoid detection from the patrolling guard.

Sneak back the way you came in, toward the main room. Move in and sit tight, waiting for the patrolling guard to wander past. When he does, move forward and take the corridor to the right, going up the stairs on the right. At the top are the officers' quarters. Move straight ahead until the corridor ends, then turn left. Go to the door here and open it, and open the door to the immediate right. Follow this corridor to the door at the end, open it, and walk through. Now crouch down.

There is a wandering guard here who shouldn't see you. He's walking up and down the path to the left. You want to steal the key off his belt when he gets close. Grab it, then head back the way you came. Now look around. Explore this office until you find the cabinet. Use the key you just stole to open it and grab the treasure here as well as Felix's notes. Then go back down to the prison level.

Getting Out
Follow the signs back to the factory. Use your map to keep yourself on course. You'll be sneaking past several guards as you head out of the prison level.

In the factory, you'll simply be retracing the steps that you made going through the other way. Your objective is to get back to the top level of the mines, then to get back to the elevator you called up when you first came by this way. Follow your original path back to the mines, and move past the zombie to get to the elevator. Hit the second button from the top to drop the elevator down to the third level of the mines.

Now turn left. There's only one path to follow, so wander down the hallway until you reach the ladder. Climb down the ladder and jump down to the next level. Follow the corridor here until you spot the switch on the wall. Flip it, and it will open a grating to your right. Walk through this opening, and you'll be back outside, on a plateau just above where you started this level.

CONTINUED: Down in the Bonehoard
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