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Thief: The Dark Project Walkthrough

Section: Assassins


Table of Contents
Thief: The Dark Project Books
A pair of men will be lurking in the street. One is confident that the person he just killed with an arrow was you. Naturally, you have to follow them to find out who sent them to kill you. Stick close enough to see where they're going but remain far enough back so they won't see you if they look back or hear you crossing some of the noisier ground.

From the store, follow the men straight through the opening to the left. They'll cross the metal bridge next, and you have to be very careful when you follow them here. Wait a second before you attempt to follow, because they'll hear you if you're too close. Keep your eyes and ears open and cross the bridge as quickly as possible. Chances are good they'll head to the right after crossing the bridge, but sometimes they do go to the left.

The two assassins eventually will come to a wharf area with a large wooden walkway going through it. They'll go up this and continue on. Don't get too close here because this is a noisy walkway, and following too closely will get you killed. Continue all the way up to the top of this wooden platform and take a right at the top. Your path is basically straight from here, with a slight jog to the right at one point. You'll end up just outside the mansion of the crime boss Ramirez. When you get here, your objectives will change.

The problem now is actually breaking into Ramirez's house without getting caught. The front gate is heavily guarded. Find a nice place in the shadows and sit tight until the guards that are patrolling the area continue on their rounds.

Breaking In
Ramirez's grounds are heavily guarded in places, so you'll have to trick the guards to get in. Once the guards have cleared out, move through the gate and check the area to make sure no guards are approaching. There are some good shadowy areas here to hide in, so if guards approach, just sit tight and let them pass. When the way is clear, head down the path on the right.

The gravel on this path is very noisy, but for once, the noise will work to your advantage. Directly above you on the wooden platform is a guard armed with a bow. As you walk down the path, you'll make enough noise for him to hear you. Listen carefully, and when he runs off, high-tail it off the path and run to the right. Get to the corner of the yard and stop.

Go through the door in the outer wall at the corner here. Head up the stairs and through the door at the top to the ledge on the outer wall. Go up the short staircase and open the door, then open the door to your immediate left. This will put you in the same spot you would have reached if you had climbed up the ladder from the pool below. Jump to the roof and slide over to the balcony.

The Top Floor
From the balcony, open the door and walk into the library. Find the loose book in the dark corner to the right of the fireplace. It opens a secret panel on the other side of the fireplace. Walk through, and you'll hear a conversation between some guards about the failed hit on you tonight. Then go back to the library and head through the door into the hall. You'll scare a couple of people, so wait until they leave. Take the first door on your right and grab everything in the room.

Go through the other door in this room and turn right in the hallway. Follow this hallway around two turns to the left. After you turn the second corner, take a right down the next hallway and open the door at the end. This is Ramirez's bedroom. Make sure you open the chest to get the bronze-colored key. Now fire a water arrow into the fireplace to douse the fire. Crouch and crawl in. To your left is a switch on the wall. Flip it to reveal another hidden passage.

There is a door on each side of the fireplace. Investigate both. Head back out into the hallway and turn right at the end. Go into the next two doors to your right and steal all the worthwhile valuables in these two rooms as well.

Return to the hallway and go right again. The next door leads to what looks like a Hammerite shrine. Walk through it and go through the door on the other side. Take the set of stairs down to the first floor of the house.

The First Floor
Wait on the stairs. The bottom floor of the house is heavily patrolled. You must be very careful and stay tight in the shadows when the guard passes. When the coast is clear, go down the stairs, ignoring the door to the left, and out into the hallway. Head left.

Go through the first door on the right and into Ramirez's trophy room. Keep the door open and wait. Eventually, a guard will pass, headed toward the left. This is your cue to leave. From the door you came in, take the door on the left back into the hallway. Go straight until the hall ends and turn left. Take the stairs down and into the basement.

The Basement and Ramirez
Go straight, following the corridor around until you come to a T-intersection. Turn right and you'll see a long ramp with a door at the end. Use the bronze-colored key to get you through.

Go left. The first opening to your left is the room you're looking for. Ramirez is here. If you're quiet and careful, he won't hear or see you, and you should be able to put an arrow in him without much trouble. Grab the key off the shelf and the one from his belt and use them to open the two chests in the room. Now it's time to get out.

Escape
Head up the basement the way you came in, going up the long ramp and turning left at the top. Keep following the hallway until you get to the stairs. Make sure there aren't any guards around, then head up, turn left, and continue up the stairs all the way to the top.

Back on the top floor, walk clockwise around the hallway until you come back to the library where you entered the house. Go straight through and jump off the balcony and into the water. Let the current carry you out.

The current will carry you back to the area with the long wooden platform that you crossed on your way to Ramirez's house. There will be guards around, so you'll need to be careful. Launch a noisemaker arrow to distract the guards, then climb up the ladder. Now start running. Follow the general path you followed at the start of the mission, but when you get to the store, keep going, following the streets to get back to your own neck of the woods. Use the map, and keep moving. If you run, the guards shouldn't be able to draw a bead on you or get close enough to hit you with their swords.

CONTINUED: The Sword
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