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Thief: The Dark Project Walkthrough

Section: The Sword


Table of Contents
Thief: The Dark Project Books
Getting In
To start, head all the way around to the corner. Arm a rope arrow and shoot is straight up into the wooden roof. Climb up and jump onto the balcony. Head through the doorway to your right. Climb down the ladder and walk carefully into the next room. Carefully open the door into the main hallway and look around. Several guards patrol this outer hallway, but you'll have time to sneak down the hall when the coast is clear. Head into the hallway, go left, and enter the first door on the right.

Walk toward the back of the room you've entered and pick the safe in the lower part of the pillar. Now go back into the hallway and head right, pass through the opening to your left, and go up the stairs. At the top of the stairs, you'll notice that the floor in front of you is missing. Jump into the corridor on the right, head around the corner to the left and take the first door that you come to on the left.

Look under the odd wall hanging at the back of the room. Open the door to the left (the one on the opposite end of the room if you entered from the hall) and stand back to avoid the trap. Walk into the next room, grab the loot off the table, and leave, closing the door behind you. Then head back into the hallway. Take the next door on your right and open the two chests. Then go back into the hall and turn right.

The floor in front of you is trapped. Get a running start and leap over it, landing on the other side. Skip the next door on the left and walk forward around the corner. Investigate all of the doors you find, picking up loot and being very wary of any wall coverings. Many of the chests and items are trapped so that opening them releases a cloud of magic at you. Make sure that you're out of the line of fire when you open any chests. When you come to the first set of double doors on the right, open them and head down.

There are two torches burning on the first landing. Snuff the one on the right and continue down the stairs to the bottom. Snuff both of the torches here and wait. A guard will wander by soon, and he's carrying a key you need. Wait until he walks past, then snag the key. Wait until he disappears to your left before heading back up the stairs to the second floor. Back here, go out in the hall and one door to the right. Open it with the key and head up to the top level.

Nabbing the Sword
From the staircase, turn left and go around the corner. Head through the tunnel directly in front of you and walk straight, bearing right as the corridor bends. Walk out into the void room and pick up the two gems on the floor here. You'll need to jump across the void to the other platform. Leave the void room now and crawl to your left. Take the tunnel leading up. When it ends, you'll be above a hallway with a patrolling guard. There is a rope hanging from the ceiling and another tunnel beyond on the opposite wall. Jump across to the rope and then jump into the next tunnel. Follow it up and to the left, where it ends, opening into a large area. There are also two guards standing here.

Kill the guards with your arrows, then walk into the hallway. Walk to the edge of the platform. It overlooks a large, octagonal room. In front of you, floating in the air, is Constantine's sword. Crouch and look up. Shoot a rope arrow into the greenish ceiling around the top of the room, fairly close to the skylight in the center. Jump over to the rope and grab on, inching down a little. Reach over and grab the sword. Jump back to the top floor where you just came from, duck back under the low wall you crawled from, and head back down.

Crawl back to where you left the void room. As you did on your way up, you'll have to use the rope in the hallway to get across to the other tunnel as you work your way down. When you're out of the green tunnels and back in the tiled hallway, stand up. Bear right, then head up the short ramp to your left. Keep moving toward your left now until you spot a room that looks like it came from a carnival fun-house, with the floor tilting at various insane angles. Walk through it and straight ahead, taking the next right. The tunnel here leads back to the stairs you climbed to get to the third floor.

Head back to the second floor and walk around the hallway to get to the open spot in the floor next to the stairs back down to the first floor, and head back to where you came in. Jump back to your rope and climb down to the ground to finish the mission.

CONTINUED: The Haunted Cathedral
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