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Thief: The Dark Project Walkthrough

Section: The Haunted Cathedral


Table of Contents
Thief: The Dark Project Books
Finding the Cathedral
You begin in the southwest corner of the map. Move forward over the hill, and turn to the right. Jump over the hill here and work your way to the back corner. Duck down to find the plate under the ruined building. Now head back toward where you started, but instead of turning left to get back to your beginning location, walk straight ahead from the hill.

Take the next left, then follow the road around the next right corner. Walk forward toward the light on the ground, and bear to the right when you get to it. Go around the next corner to the left, and you'll see a large ramp. There are a couple of zombies in this area, so you'll want to move quickly now. Head up the ramp, and move forward all the way to the wall. Turn right and go through the passage here. Keep moving forward until you come to the street sign for De Perrin Street. It has been knocked to the ground. Make a very quick left. You'll be facing a strange console, and a very angry burrick will be coming toward you. Run past the burrick and through one of the two openings on the back wall, jumping into the water.

Turn to the right. Swim down through the underwater opening. Head through the tunnel, turning right, then left. Take another right up the long tunnel, then go left at the end and break the surface. Swim over to the pedestal in the middle of the pool and climb up. The walkway around the pool is a good distance from where you're standing, but there is one spot that jags out a little closer. Jump to it, then look down and grab the key sitting here. Now walk into the main part of the room.

Look up. You'll see a number of crossbeams above you. Arm a rope arrow and shoot it into one of the beams, then climb up. When you're at the top, mantle all the way up. Walk along the beams to the more solid platform in the back corner, then head through the ruined house to the door at the back side. You'll have to use your lock-picks to open this portal as quickly as possible.

Several zombies are outside here. Kill them all. Once the way is clear, take a look at your map. You'll find yourself on Market Street now, and you'll be heading to the far end. Walk past the bridge to your immediate left. Search through the buildings as you go down Market Street for valuables. Keep heading down Market Street until you come to a large built-up hill. Climb up the hill and jump down the hole at the top. Kill the spider inside. Mantle back out and continue forward down the street until you come to the wooden bridge to your left.

Run over the bridge, flying past the burricks that guard it. Take the first left, running through the small puddle around the destroyed building, then keep following the only open path ahead of you. Enter the destroyed building through the open end that used to be the base and crawl to the back for some additional loot. Then move out and head to the left. Again, go straight until you see the door way across the street. Go through and keep walking forward until you find yourself back on the street.

From here, run straight ahead and take the first left. The spirits of a couple of dead Hammers are guarding the area, but you should be able to run past them. Head up the huge staircase to the outside of the cathedral.

Following The Eye
When you get to the temple, turn to the right and run all the way around. Keep your ears open because you'll be getting a ghostly message from The Eye itself. It will tell you that to rescue it, you must unlock the way into the cathedral. The Keepers have sealed the way. To enter, you must find the Keepers' grotto and, while standing on the pedestal there, re-light the torches by the statue.

Now it's time to leave. Go back to the main entrance to the cathedral and run back down the stairs to the street below. Turn right and move into the ruined building you climbed through to get here.

Follow your path all the way back to the wooden bridge. Before you get to it, you'll see another bridge to your left. This leads directly to the Keepers' grotto. Move in. Make sure the burricks aren't around, or they will slaughter you. The spider is easy to deal with if you need to kill it.

In the grotto, fire a rope arrow into one of the beams along the ceiling. Climb up, then jump over to the pedestal. Look down and grab the healing potion and the holy water here. Make sure you're standing on the key-shaped area, then turn and look at the statue. Arm your fire arrows and light the two torches. This will open one of the panels on the wall. Jump back to the area around the pedestal and mantle into the new opening.

Keep walking until you come to a barred door. There are a couple of pedestals here with ruined statues next to them. Jumping onto the right pedestal opens the door, while standing on the left pedestal opens the bars. Unfortunately, neither stays open long enough to allow you to jump across and have both doors open at once. To get them open, pick up some of the statue pieces and place them on the right pedestal. When the door opens up, run and jump onto the other pedestal to release the bars. When the bars open, run through and flip the switch on the right just inside the door. These doors will stay open now.

Move forward, and quickly go down the stairs and around the corner to the right. A few arrow traps will fire behind you but they won't hit you if you run. When you come to the door, use your lock-picks and quickly get the door open. The wall behind you has started moving in, and if you don't get the door opened in time, you'll be crushed. With the door open, move forward into the room beyond.

There is a door on each side of this room, but the one on the right is locked and cannot be opened yet. Go instead to the one on the left and open it. Read the two parchments and grab the stone key off the table. Look around the table as well, and get the gold key from the floor.

Beyond this door is a strange, octagonal table and a book. Read the book, then look at the table. Your mission objectives will change again, this time requiring you to find the Keepers' key. This, as it turns out, is the stone key you took from the last room. Your tasks are now done as long as you have been diligent at picking up the treasure you find.

CONTINUED: The Lost City
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